Preview: ModNation Racers

Originally appeared on FeedYourConsole.
I had stayed away from most of the promotional materials for ModNation Racers before playing it at the PlayStation media event event at Mini-Indy Go Karts; I really had no idea what to expect when I picked up the controller and played a few rounds with Dillon from CultureGET. Before I get into the thick of it, I should let you all know that racing games aren’t my cup of tea. I played a lot of Mario Kart with my brother as a kid, but since then I’ve moved on to other genres.

On the surface, the racing plays just like a furry-free, cars-only Diddy Kong Racing: the tracks have multiple paths and shortcuts and are littered with power ups and traps. The 3-level powerup system is also borrowed from DKR: you hit an item box, and you’re given a random level 1 item. Hitting up to 2 more item boxes without using the item will increase it’s power.

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Black Wii Bundle Coming to US May 9, Mick Jagger Preorders

Originally appeared on Feed Your Console.

This is big news for those of us who have specifically avoided the garish white Nintendo Wii because it totally clashed with the rest of our entertainment set up. After a Gamestop employee snapped a picture of a promo poster announcing the black Wii bundle a few days ago, Nintendo of America has finally dropped the bomb on us: They’re going to paint it, black.

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Are You a Laid Off Canadian Game Dev? Boy, Do I Have a Deal for You!

How good a deal you ask? How about a free conference pass worth $700?

GDC Canada has announced that they will be offering free passes to the Vancouver conference to those who have been laid off from their games industry job in the past 12 months. Potential devs who want to take advantage of it can’t be currently employed, and must present a Record of Employment at the show to be eligible.

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The UK Games Industry Gets a (Tax) Break

After years of campaigning the government, the UK games industry has finally received tax breaks from the government. For those of you new to the tax game, countries like Canada have been giving huge tax incentives to gaming companies, which has spurred huge growth but made it difficult for companies in the UK to compete. The UK has always had tax breaks for the film industry (as is common in many countries), and lobbyists for game development support were quick to point out this double standard.

This budget will be effective until March 2011. Hopefully the UK government will see that supporting such a growing industry will help manage their massive debt and continue the program for a long time.

Cadet 227 – A Video Game Without Video

…And now for something completely different! Cadet 227 is an indie game designed with the blind and visually impaired in mind. It has no visuals, only audio. Pop on some headphones and listen to the trailer (it works better if you close your eyes when listening). It’s not obvious how the game will play out in terms of mechanics, but it definitely shows some promise with the immersive audio work.

If you’re interested, you can show support for this project on Kickstarter and keep up with the one-man dev team at Shen Games. Cadet 227 is due to be released this Summer.

As a side note, this is exactly the kind of stuff I was thinking of doing as my main area of study for grad school.

And Now, an Image and Post Unrelated to GDC.

No doubt you have been inundated with news of the Wii HD and Monkey Island: the sequel: the remake, but let’s be honest with ourselves: the only true news is that this is a totally sweet photoshop of a highway sign leading into Hoboken, NJ. No, nobody cares about the New Sam & Max season making it’s way to PS3the winners of the Game Developer’s Choice Awards, or that Gabe Newell (head honcho at Valve) got a Portal-themed BSOD during hispresentation. I am in serious doubt if anyone gives two shakes of a wiimote about the Indie game rant session, the new Deus Ex 3 trailer or Steamworks being integrated with Unreal Engine 3.

This image is so much more awesome.

Full image: imgur
via: The Tanooki

The Revolving Door of Game Development

For those of you interested in getting into the game industry, I have some good and bad news: The good news is that positions are opening up left and right. The bad news is that they’re going to be filled by someone more qualified than you, sorry.

According to Develop’s Salary Survey, nearly 30% of industry workers will be changing jobs in 2010. If you look 2-3 years into the future, over 70% of employees will have changed jobs at least once.

Why the shakeup? The biggest reasons are that employees are looking for a new challenge (26%), or they’re looking for a bigger paycheque (20%).

The focus on recruiting for big studios is obvious: Ubisoft hired someone to hype their new Toronto studio opportunities, even though everyone in Toronto already emailed their resumes the day it was announced.

Check out Develop’s survey here.

The Rockstar Spouse Situation to Date

American Gothic with the Rockstar San Diego logo superimposed on the husband's face

You may remember the big EA Spouse shakeup that happened back in 2004, but evidently Rockstar games didn’t hear about it, or didn’t care. For those of you who are foggy on the topic, EA Spouse was a user on Livejournal who wrote a short essay about the poor working conditions and unpaid overtime at EA. After the media got a hold of it, EA found themselves at the business end of a class action lawsuit that lost them about $15 million.

A similar situation is unfolding now with Rockstar. A post on Gamasutra by a user named “Rockstar Spouse” called for working conditions to improve, for overtime to be paid, for benefits to be reinstated, and for crunch times to be only a sometimes food. The post has over 140 comments and over 300 direct retweets from their website. The blogs picked up the story and ran with it, while the rest of the industry held their breath for the next move whether it be Rockstar or the employees or their significant others.

Rockstar responded, and in true Rockstar fashion. The company posted a series of desktop wallpapers on their website titled “The Eye”, as a reference to a comment made by a former employee comparing Rockstar New York to “The Eye of Sauron”:

The source went on to compare Rockstar NYC to the Eye of Sauron when dealing with their studios. Teams would apparently work on a title for close to two years, but because of other priorities, like a major “GTA” release, for example, upper management wouldn’t focus on other titles until the major project was done.

The most recent volley came from Rockstar in the form of a paragraph buried in a post on their corporate blog – the Newswire:

As for the stories spreading around the internet, yes we have noticed them.  Unfortunately, this is a case of people taking the opinions of a few anonymous posters on message boards as fact. No business is ever perfect, but Rockstar Games is a tight knit team made up of around 900 supremely talented and motivated professionals, many of whom have worked here for a very long time.  We’re saddened if any former members of any studio did not find their time here enjoyable or creatively fulfilling and wish them well with finding an environment more suitable to their temperaments and needs, but the vast majority of our company are focused solely on delivering cutting edge interactive entertainment.  We’ve always cared passionately about the people working here, and have always tried to maintain a supportive creative environment.  There is simply no way Rockstar could continue to produce such large scale, high quality games without this.  That being said, making great games is very challenging, which is why we have and will continue to try to keep hold of some of the best talent in the industry and support them in every way we can.

While the last sentence seems to be a bit on the humble or apologetic side, it’s certain that this will be eventually settled in a way quantifiable by dollar signs.

The Future Face of the Industry?

There is an old saying, “Better the Devil you know than the Devil you don’t”. Many people will complain about EA and their yearly Madden installments, or about Ubisoft and their imagine gamez, or about Activision’s Bobby Kotick being, well, himself. Although we do have our beef(s) with all the big name publishers out there, they’re our big name publishers, and they’re better than what might be coming.

According to a report by Screen Digest, the big name players in the games industry are set to change in the next few years. GamesIndustry.biz has summed up the article, noting that Disney, Time Warner, Viacom, News Corp and NBC Universal are moving in on the games industry. They’ve spent over $3 billion in gaming over the past 5 years, and by 2013 they will have a significant portion of the market in their control.

Here’s a list of what each of these companies own right now:

  • Viacom
    • MTV New Media (Rock Band, Harmonix)
    • GameTrailers
    • Neopets
    • Any licensed game to come from: Comedy Central, any Nickelodeon Network or any Paramount Pictures film
  • Disney
    • Marvel
    • Pixar
    • ESPN
    • Studios: Avalanche Software, Black Rock Studios (PURE, Split/Second), Fall Line Studios, Junction Point Studios (Epic Mickey), Propaganda Games
  • Time Warner
    • GameTap
    • Studios: Monolith Productions (F.E.A.R., F.E.A.R. 2), Snowblind studios, Surreal Software, TT Games (Lego Rock Band, Lego Indiana Jones 2), WB Games, WB Games Chicago (Formerly known as Midway)
    • Any licensed game to come from: Lord of the Rings, DC Comics, Adult Swim, or Cartoon Network
  • News Corp
    • IGN
    • GameSpy

The Bobby Kotick You Don't Know

The gaming internet loves having a good target to funnel its hate and Bobby Kotick, CEO of Activision has been at the barrel of the gun for some time. Kotick has taken the chance to speak about himself and Activision in his DICE 2010 keynote and he showed us his geeky gamer inside that has been locked away in the cold shell of a very expensive suit for years. Please take this with a grain of salt as it is coming from the man himself, but you should know that his gaming cred runs deep.

Kotick used to love games; he played a huge amount in the early ’80s and it is his high risk of addiction to the medium that keeps him away from games these days. Not only did he play games, but he made them as well: he had created Apple II games for Electronic Arts. In business, Kotick paid $400,000 for 25% of what was to be Activision because he loved Activision’s catalogue of games and he wanted to restore the company to it’s former glory.

As for his past comments that the blogs ran with, Gamasutra recaps:

Aware of recent criticism of some of his remarks to investors — remarks about taking the fun out of making video games and working in an environment of skepticism, pessimism and fear, to name a few — Kotick says that too much brashness means “you can come across as being like a dick.”
He particularly addressed his ‘taking the fun out of video games’ comment: “I wanted to somehow come across in a humorous way that… it wasn’t some Wild West lack of process exercise.” Nonetheless, he says, he regrets how it was misconstrued.

Finally, Kotick revealed the creation of the 2010 Activision Independent Game Competition (PDF) granting $100,000 to the winner.

Take from this what you will, but you can’t deny that there is more to ‘ol Bobby than just an expensive suit.