Photoshop, Illustrator, and various brushes. First attempt at a poster– I can’t get the rippy and worn look right, unfortunately.
If you like it, here’s a massive resolution version.
Photoshop, Illustrator, and various brushes. First attempt at a poster– I can’t get the rippy and worn look right, unfortunately.
If you like it, here’s a massive resolution version.
Excellent comic by Virtual Shackles.
In other Oil Disaster related news, this map will overlay the size of the disaster on your hometown, based on your IP address.
It’s really depressing to think how utterly screwed that area is. Hopefully today’s efforts to stop the leak doesn’t make it worse.
This is amazing; it makes me want to get my Lego from my parents’ house and build something that will never come close to how awesome this is.
Actually, nevermind… *sigh*
Via Eric

So you may have noticed that I have a store now. At the moment, I’m selling a girl’s and guy’s t-shirt with a high resolution version of the above lolz. I come up with ideas for gaming shirts from time to time, but I’ve never gone to the trouble of creating any of them.
Originally appeared on FeedYourConsole.
I had stayed away from most of the promotional materials for ModNation Racers before playing it at the PlayStation media event event at Mini-Indy Go Karts; I really had no idea what to expect when I picked up the controller and played a few rounds with Dillon from CultureGET. Before I get into the thick of it, I should let you all know that racing games aren’t my cup of tea. I played a lot of Mario Kart with my brother as a kid, but since then I’ve moved on to other genres.
On the surface, the racing plays just like a furry-free, cars-only Diddy Kong Racing: the tracks have multiple paths and shortcuts and are littered with power ups and traps. The 3-level powerup system is also borrowed from DKR: you hit an item box, and you’re given a random level 1 item. Hitting up to 2 more item boxes without using the item will increase it’s power.
Originally appeared on Feed Your Console.
This is big news for those of us who have specifically avoided the garish white Nintendo Wii because it totally clashed with the rest of our entertainment set up. After a Gamestop employee snapped a picture of a promo poster announcing the black Wii bundle a few days ago, Nintendo of America has finally dropped the bomb on us: They’re going to paint it, black.
This weekend I picked up two old GameCube favourites of mine: Metroid Prime and Legend of Zelda: Wind Waker. I had not played these games since I beat them years ago, and dipping my toes into those worlds brought on a deluge of memories.
My last game save on Wind Waker was in 2006, but I played the bulk of it the Spring & Summer of it’s release in 2003. Between the time that I was fully immersed in that archipelagic world, and when I went to the disc channel on my Wii to play it this weekend, I’ve:

How good a deal you ask? How about a free conference pass worth $700?
GDC Canada has announced that they will be offering free passes to the Vancouver conference to those who have been laid off from their games industry job in the past 12 months. Potential devs who want to take advantage of it can’t be currently employed, and must present a Record of Employment at the show to be eligible.
Roger Ebert brandished his old media sword as he crept into the lair of the internet, defiantly shouting that games could never be art. He stood against a torrent of nearly 2000 comments on his personal blog, and an innumerable quantity of blog posts like this one referencing his mantra. He remains stalwart; a protector of all true art until the day he dies no matter how many flames he must endure or 20-somethings telling him he just has to play Shadow of the Colossus.
The question we, as gamers, must ask ourselves is thus: who cares?
Who cares what labels are placed on a medium? Who decides what is art? Certainly not a critic grounded in only one medium and certainly not a games-obsessed youngster either.
What does the label of art imply? Prestige? Government funding? Respect? Saying something is “Art” does nothing to the content. It’s simply a superfluous packaging on top of a product that already affects our emotions one way or another.
I had a lengthy Twitter discussion with my friend Andrew Bernacki a few days ago regarding several things including Apple’s domestic squabble with Flash and the App Store & it’s various quirks.
And by quirks, I mean big flaws.
Don’t get me wrong; the App Store has been the absolute best thing to happen to digital distribution in a long time. It was the first mobile platform to get application distribution right. It certainly helped that the single platform meant your application could be in the hands of any present day and future iPhone/iPod touch user, rather than creating a different version of your application for every crappy monochromatic Nokia phone available now and in the future.

This is a 2007 phone. Compare this to the 2007 iPhone.